Church of Darwin

Soonertown

This faction has a history of losing their homes to calamity. The original Soonertown was irradiated beyond habitation by a particularly zealous Church of Darwin member. (No, not that one.) Some folks say it was an accident, some folks say it was on purpose. It’s a thing folks still have opinions on. After this, the former citizens of Soonertown carried the name as a badge of honor as they scattered to the wastes. As members of the Church of Darwin, Soonertown citizens are often looking to experiment with methods that may hasten the hands of Darwin.

They are an accepting group of folks, and as long as you are okay with a bit of radiation every now and then, they tend to get along well with others. Well, that is until one of their overly optimistic science experiments threatens the settlement. They say they’ve tried to put that all behind them. Sure.

They tend to favor crimson and cream (red and white) in costuming. They are also fond of carrying “the broken chain”, one oval linked with another that is snapped at the top. For the devoted Soonertown Darwin’s this is evidence of grand atomic bonds being shattered through the power of SCIENCE!

Why are they in the area? Is this just a random group or does the faction have larger goals here? This is an excellent faction for those who favor weird wasteland science experiments augmented by a bit of boom-boom sooner pride.

Cult of the Fallow Hope

Sanguine Reach

After being abandoned by their leadership, the ranks of Sanguine Reach started to infight. What was once a proud and driven group of disciplined killers had shattered due to the neglect of their absentee leader, The Red Left Hand. Did he die? Did he just give up on them? No one currently knows. What is known is that in his absence the faction reformed under new leadership that brought the majority of them into the ranks of the Cult of the Fallow Hopes. All of Sanguine Reach has already used their first chance.

The Sanguine Reach dress as Fallow Hopes tend to, favoring practical clothing with utility in combat. Scavenged camouflage is common. Additionally, the Reach tends to hold on to a single red scrap of cloth with a black hand print that usually hangs from their belt. They say they do this to keep them from blending into the rank and file of the Fallow Hope. They say that their sins cannot be forgotten lest they risk repeating themselves. Some folks believe them, others think it's them holding out for their murder monster boss to show back up and re-enlist them in another bloody crusade.

The majority of their population is made up of veterans that were some of the most active and effective fighters in the Sequoyah Wastes. The only problem being they were on the losing side of that war. While the entirety of Sanguine Reach has forsworn their old faith, their old ways, and their old leadership, there are many who remain skeptical. Many who may have old grudges that they would like to visit upon the Sanguine Reach and the “reformed” killers that now hunt the dead instead of the living.

They say they are here to show that they are dedicated to the cause of the Cult of the Fallow Hopes. If they are here to bring the fight to the undead, this could be a great benefit. Have they truly changed their ways?

Portah's Patrol

Perhaps one of the most well regarded institutions in the Sequoyah Wastes, The Patrol has a long tradition of putting their mission before themselves. This often resulted in the losses of the patrol to be quite significant when they came in to assist various factions across the wastes. Since the Bloom has rendered interaction with other parts of the wasteland significantly more difficult there has not been any significant contact with The Patrol. Rumors have suggested that the entirety of The Patrol was destroyed while trying to deal with the new challenges of a bloom blighted wasteland. At this point, the current fate of the patrol is unknown.

Final Knights

The Sequoyah Wastes were once all but overrun with Final Knights. The Red Earth Casino Coalition (RECC) is fond of boasting about their involvement in the demise of the Final Knights in the territory. There is now an acknowledged presence of Final Knights within the Sequoia Wastes that have an uneasy peace with the RECC. The single exception to this is that no Final Knight is allowed to proclaim fealty to Felvik or his Host and also receive the protection of RECC. Simply put, anyone openly claiming to be loyal to Felvik can be killed without threat of social or legal consequences. The grave, however, does not care of a strain's affiliation so those consequences will continue.

Currently, there are numerous small Final Knight groups, and one surprisingly well regarded one.

O’Shea Union

"Every safety regulation is written in blood."

"Safety demands compliance."

The inspectors of the O’Shea have found themselves in a uniquely trusted spot for having so many members dedicated to nihilism. Now, not all of the O’Shea are Final Knights, the Union accepts anyone who will go through their apprenticeship program. However, it helps if you’re fond of suffering. This faction is now primarily seen as a home of Final Knights. Their unique world view allows them to be particularly gifted at enforcing safety rules during new construction and helping to make sure that any new construction is to an adequate standard before they can be implemented. Does this cause a lot of headache and suffering to those who would otherwise just want to finish a construction project? Absolutely. The Union wouldn’t have it any other way.

You can often recognize the Union by their preference for safety equipment such as hard hats, safety glasses, and vests.

Other Final Knights

Scrapiron Riders - Diesel Jock Final Knights that haven't been heard from in a while.

King and Queen's Court

The Hardrocker Casino Family

This Courtier casino family is found listed in the Red Earth Casino Coalition Faction page.

Light of Hedon

Moss-Iverspiit Casino Family

This wrath focused Hedon Casino Family is listed on the Red Earth Casino Coalition page.

Nuclear Family

The Cabal

A disparate group of histories has brought The Cabal together. While some of their members were once the laconic stewards of a horrible secret, nowadays they are primarily focused on making sure the crops they locate are edible and unlikely to turn into horrible monsters. The Cabal values community and engaging in shared labor. They’ve grown well known recently for filling the demand for meaty bits that was once handled by an outlaw group of Diesel Jocks. When asked, they’ll say the bits are cultivated with the greatest of care for the safety of other strains.

Could they have returned to their dark history or are they genuine in their responses?

The Cabal favors simple attire that is functional. They’d much rather get a compliment for having a useful feature, like a hammer loop, on a garment than they would for their outfit being seen as expensive or flashy. The Cabal tends to favor floral accents on their clothing and some still wear the flower crowns their ancestors were so fond of.

The Cabal has found enduring comfort in the belief structure of the Nuclear Family. Not all of them are related, and they often come from a variety of walks of life prior to joining the Cabal.

Voss Vegasia

Nuke Fam Vegasians are listed on the Strain page.

Sainthood of Ashes

The Asphalt Saints

This primarily Diesel Jock faction can be found on the Factions - Strains page.

The Lantern Blade Tribe

This group of Natural Ones is primarily comprised of Sainthood of Ashes. You can find their entry under the Natural One listing on the Factions - Strains page.

Telling Visionaries

Windfall World Casino Family

This group of RECC Elitariats can be found listed on the RECC Factions page.