I wanted to take a moment to provide everyone a glimpse behind the curtain and see how well everyone did on addressing the psionic threat overarc from the January game.
Often it can be difficult to tell just how well you did. The results of these plots may take a while to play out in-character, so I wanted to provide something that was a bit more visible to everyone.
We created a lot of story content, and a lot of different ways to help improve the issue with psionic threats in Verdigrift Gardens. They required different sets of skills, and different personalities to resolve successfully. I'm not going to spill all the details, but I'll provide enough insight that I hope it will help you when you are making decisions on how you engage with our stories in the future.
There were 7 unique ways to improve the psionic threat situation or potentially make it worse. We kept track of these, and there is a good chance you had a direct impact on at least one of these plots during the January event.
They ranged from puzzle based interactions, research based, roleplay with NPC factions, the number of active PC Psions and some good old-fashioned detective work (that may have included a murder).
On six of these seven plotlines, you were able to hit points where these stories will result in improvements to the psionic threats faced by Verdigrift Gardens. This means fewer boneheads and the various other psionic nasties that have been making VG home since the start of the season.
So, from the Story Team here at Oklahoma to everyone who participated, thank you for buying in to the story and making compelling character choices that will impact the shape of our game for months and perhaps years to come.
Dystopia Rising: Oklahoma