It's been a rough time in the Sequoyah Wastes. The sudden and uncompromising eruption of green was initially seen as a blessing. Desert shifting toward oasis. Unfortunately, it didn’t stop there. It grew and grew. Roads became choked, railways impassable, communications disrupted. This new destabilized era has brought with it the usual opportunists and shifts in loyalty. Those that you knew in better times may have a harder edge to them after having to survive such hardship.

Occasionally, there are rumors of a place beyond the order of a Reever patrolled hamlet, or the subscription fees of a SaveDay administered fortress casino. If such a place exists, you don't know. No one you know has ever been there and returned. These are the sorts of rumors that persist. It's the sort of thing that kind souls and vicious exploiters alike would love to find.

In your journeys you hear this one fleeting broadcast. You are quick enough to catch the coordinates, but now you have a decision to make. Do you share this opportunity or hoard it for yourself? Do you take the risk or watch as your provisions at home continue to dwindle to nothing? Going is a risk. Staying is a slow but certain demise, either from the undead or hunger.

Verdigrift Gardens